'Digital Watercolour Technique '
continued...

Clive R. Haynes FRPS

Applying Texture:

Create a new (empty Layer) at the top of the Layer stack.

Hold down Shift + Ctrl + Alt + ‘E' (The ‘History Palette' will record this as ‘Stamp Visible') and all the layers will merge into one. Name this Layer ‘Texture'. This is the layer which the texture will be applied. See below.

 

Go to Filter > Texture > Texturizer

 

 

Many settings and textures are now available. To begin, try this:

Texture: Canvas

Scaling: 100%

Relief: 4

Light: Top

Invert: Not 'Ticked'

Click ‘OK'

See screen-grab below

NB: At this stage, you may note when applying texture that square-looking patterns appear. These patterns are simply ‘artifacts' and will not appear on a print. They are Moiré Patterns and visible by the interaction of the lines of canvas texture and the scanning lines of the monitor screen, the patterns will vary depending upon screen magnification. At some settings they'll disappear. To prove they are not really there, view the image at 100% or ‘Actual Pixels' (View > Actual Pixels, or ‘Quick-Key: Ctrl+1 also Ctrl+Alt+0)

The intensity of the texture can be controlled by adjusting the Opacity for this layer.

 
Above: Detail showing the texture with the settings as described.
 
The appearance of a (harmless) Moiré Pattern
 

As an option a Layer Mask can be applied to this layer and this will enable areas of texture to be selectively erased and restored if needed.
Finally, crop the image to shape.


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