'Digital Watercolour Technique ' Clive R. Haynes FRPS |
Applying Texture: Create a new (empty Layer) at the top of the Layer stack. Hold down Shift + Ctrl + Alt + ‘E' (The ‘History Palette' will record this as ‘Stamp Visible') and all the layers will merge into one. Name this Layer ‘Texture'. This is the layer which the texture will be applied. See below. |
Go to Filter > Texture > Texturizer |
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Many settings and textures are now available. To begin, try this: Texture: Canvas Scaling: 100% Relief: 4 Light: Top Invert: Not 'Ticked' Click ‘OK' See screen-grab below |
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NB: At this stage, you may note when applying texture that square-looking patterns appear. These patterns are simply ‘artifacts' and will not appear on a print. They are Moiré Patterns and visible by the interaction of the lines of canvas texture and the scanning lines of the monitor screen, the patterns will vary depending upon screen magnification. At some settings they'll disappear. To prove they are not really there, view the image at 100% or ‘Actual Pixels' (View > Actual Pixels, or ‘Quick-Key: Ctrl+1 also Ctrl+Alt+0) The intensity of the texture can be controlled by adjusting the Opacity for this layer. |
Above: Detail showing the texture with the settings as described. |
The appearance of a (harmless) Moiré Pattern |
As an option a Layer Mask can be applied to this layer and this will enable areas of texture to be selectively erased and restored if needed. |